By Karen Dale (auth.)
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Extra resources for Anatomising Embodiment and Organisation Theory
As I mentioned above, the subject of this book focuses on the dominant and more sedimented approaches to organisation studies (those approaches which, in the terms of Chapter 3, will be designated as the more practised and habituated discursive formations as distinct from those at the fringes and interstices of the discipline that are more fluid and in process). However, there are three points of exit from the main argument of the book which look to the future and towards these departures from mainstream organisation theory.
Thus I would like to conclude this brief examination of some of the issues surrounding the relationship between technology and the body, with a cyborg from what is commonly acknowledged to be the first cyberpunk novel: Neuromancer by William Gibson (1993). Molly is one of the book's two central characters. She is a `street samurai', a postmodern `heavy', sent to pick up Case, the other main character. , p. 12). ). When Case first sees Molly, he thinks she is wearing mirrored glasses. , p. 36). These mirrored lenses have extra-human powers, and can be turned into something almost like a computer screen for a reconfigured Case to see through these `eyes' as a passive `rider' within her.
For example, sailors in the eighteenth century had clocks that were set for the time `at home'. These new technologies also promise a replacement of the material world with artificially created `virtual' worlds. This includes a `total sensory immersion in the artificial environment' (Featherstone and Burrows, 1995a, p. 3), where the body and senses themselves experience the created world through the technology of `eyephones', `datagloves' and `datasuits' (Featherstone and Burrows, 1995, p. 6): `VR is a computer-generated visual, audible and tactile multi-media experience .